Thursday, October 26, 2006

Fun With Nodes


with the latest release of Blender , came the introduction of node based materials (shaders)/compositing, and during that time i have become very proficient with them. i am hving plans of redoing some of the shaders/textures with nodes like suby's skin (very ugly and hard to adjust.



well i thought i might show you guys the results of my latest exeriments with screenies of the node setups.

Material nodes



Composite Nodes



See ya's later

new rigg update


sorry for the latness as i am now a blender dev, also a member of the Blender Documentation project, i also help administer/compete in #smc (speed modeling challenges), and help maintain the smcIrcbot. and many other things (recent Blender conference) i have just been pressed to find time or Drive to work on this.

now time for some good news. Sub-Zero's Hands are now fully rigged animatable :)

here is a screenie

sorry to say this but with the new release coming up and renderer is being finished and code cleaning and documentation meeting and dev meeting this weekend it will be a little while before i will work on this, but it will be easy to rigg the rest of the arm and i have aquired a tut for rigging shoulders, so look forward to some nice looking movments :)

see ya's later :)