Thursday, October 26, 2006
Fun With Nodes
with the latest release of Blender , came the introduction of node based materials (shaders)/compositing, and during that time i have become very proficient with them. i am hving plans of redoing some of the shaders/textures with nodes like suby's skin (very ugly and hard to adjust.
well i thought i might show you guys the results of my latest exeriments with screenies of the node setups.
Material nodes
Composite Nodes
See ya's later
new rigg update
sorry for the latness as i am now a blender dev, also a member of the Blender Documentation project, i also help administer/compete in #smc (speed modeling challenges), and help maintain the smcIrcbot. and many other things (recent Blender conference) i have just been pressed to find time or Drive to work on this.
now time for some good news. Sub-Zero's Hands are now fully rigged animatable :)
here is a screenie
sorry to say this but with the new release coming up and renderer is being finished and code cleaning and documentation meeting and dev meeting this weekend it will be a little while before i will work on this, but it will be easy to rigg the rest of the arm and i have aquired a tut for rigging shoulders, so look forward to some nice looking movments :)
see ya's later :)
Thursday, August 31, 2006
Rigg-Revision3 FINISHED!!!!
Yes My 3rd Rigg is now completed all thats left is to do the Vertex groups and wieght painting and i will have an animatable Sub-Zero Horray!!!! :)
Here are some screenshots of the new rigg
Deforming Bones
Helper Deforming Bones
Contol Bones
Proxy Bones
All Bones
See Ya's
Ps i am always on #Blenderchat@irc.freenode.net if you want to talk to me
Here are some screenshots of the new rigg
Deforming Bones
Helper Deforming Bones
Contol Bones
Proxy Bones
All Bones
See Ya's
Ps i am always on #Blenderchat@irc.freenode.net if you want to talk to me
Wednesday, August 30, 2006
A happy Time
as i promised i am starting production back up, My rigging/modeling/lighting/rendering skills have greatly improved, i am also working on a different platform, i am now working under a Linux OS (SuSE 10.1) now
Sub-zero's rigg has been greatly improved and many uneeded bones have been removed as muscle movment is now going to be handled by DrivenShapeKeys, the new rigg is alot more predictable hence removing alot of keyframes, and is also alot more easy to use and animate, but it is far from finished
I will post pics&vids as soon as i have finished the rigg
see ya's :)
Sub-zero's rigg has been greatly improved and many uneeded bones have been removed as muscle movment is now going to be handled by DrivenShapeKeys, the new rigg is alot more predictable hence removing alot of keyframes, and is also alot more easy to use and animate, but it is far from finished
I will post pics&vids as soon as i have finished the rigg
see ya's :)
Sunday, August 06, 2006
Practice animation II
time to show you the results of my second parctice animation
-Model created and rigged from scratch
-Found appropriate 'Base' composite setup
- more then a simple walk cycle
-worked with limbs that have more then 1 control point
-worked with limbs that have a high number of bones (18)
-found out rendering timeframe (> 3 hours rendering required)
the animation can be found here (DivX 1.2Mb) .blend file can be found here
See Ya's
Monday, July 24, 2006
Practice animation
Just because production has stopped for the time being doesn't mean i should stop practicing
Here is a small vid (divx 300Kb) of a practice animation using one of the 'ducks' from Elephants Dream
enjoy
see ya's
Tuesday, July 18, 2006
Blender2.42 Realeased!!!!!!
A Great day In the History of Blender3D Has Arrived. 2.42 has been released after almost 1 year of development.
The New release has lived up to and more of my expectations with Many major new features and many workflow and UI Improvments.
Release notes can be found here
the Picture was made in 2.42 utilising Node Materials, Node Compositing, And the New Array Modifier (Title was added with GIMP)
See Ya's Later And Download Blender3D www.blender.org
Friday, July 14, 2006
A Sad time
Hi all, I regret to inform you that production on this film will be halted Until August/September
I am doing this because my skills are not up to par for this film so production is going to be halted until my skills are improved. To that end the 'Google Summer Of Documentation' has many Books relating to Blender Being Produced, also Blender2.42 is soon to be been released :) with an Overwhelming amount of new features (List of new features can be found here) and it will take some time to get an understanding of the new features
Do not Fear "I WILL FINISH THIS FILM!!!!!!"
So see ya' s Later
ps GET BLENDER!!!!! www.blender.org
I am doing this because my skills are not up to par for this film so production is going to be halted until my skills are improved. To that end the 'Google Summer Of Documentation' has many Books relating to Blender Being Produced, also Blender2.42 is soon to be been released :) with an Overwhelming amount of new features (List of new features can be found here) and it will take some time to get an understanding of the new features
Do not Fear "I WILL FINISH THIS FILM!!!!!!"
So see ya' s Later
ps GET BLENDER!!!!! www.blender.org
Sunday, July 09, 2006
Particle experiment
this has nothing to do with this movie but i thought you might want to have a look
I was just playing around with particles and the TIME IPO
Here is my results
http://www.f-forge.com?d=m8uTLQxgcIW1PrVnylRZ
its the .blend file the .movwas to big to upload/download (148mb)
enjoy
I was just playing around with particles and the TIME IPO
Here is my results
http://www.f-forge.com?d=m8uTLQxgcIW1PrVnylRZ
its the .blend file the .movwas to big to upload/download (148mb)
enjoy
Thursday, July 06, 2006
Friday, June 16, 2006
Blender World Cup
Friday, June 02, 2006
Blender 2 Terragen script
This Blender/Python script takes the Active camera's movments and generates a terragen script for backgorund plates and animations
eg. Hills outside a window or a plane flying in the hills
Please note** this script has no GUI and i have no intention of giving it one as it an in-house script if you wish to add a GUI feel free to do so
Please note **Sun's attributes are altitude=LocZ heading is RotX not its LOC generally point the sun towards the Global center
For best results 'export target'
it is found here (ignore the commented lines in the script)
http://www.f-forge.com?d=kOe5aMUwTVJbfAHzcpu8
here is a small animation (.mov 1.2Mb) of the results of the script
http://www.f-forge.com?d=EbyPds5ZqGnJBiISo7fk
Good Luck and Have Fun
REQUIRES:Blender 2.37(and greater) and Python 2.4
eg. Hills outside a window or a plane flying in the hills
Please note** this script has no GUI and i have no intention of giving it one as it an in-house script if you wish to add a GUI feel free to do so
Please note **Sun's attributes are altitude=LocZ heading is RotX not its LOC generally point the sun towards the Global center
For best results 'export target'
it is found here (ignore the commented lines in the script)
http://www.f-forge.com?d=kOe5aMUwTVJbfAHzcpu8
here is a small animation (.mov 1.2Mb) of the results of the script
http://www.f-forge.com?d=EbyPds5ZqGnJBiISo7fk
Good Luck and Have Fun
REQUIRES:Blender 2.37(and greater) and Python 2.4
Monday, May 22, 2006
New Member 'Steeve'
I think it is time for me to introduce you to Steeve my Test Dummy. 'clap' 'clap' 'clap'
Steeve is mainly used for test animations and pre-vis work
Here(.mov 1.2Mb) is a video of him in action doing a funky walk
See Ya'
Monday, May 15, 2006
New Sub-Zero Finished upper body rigg
After a few months rest iI have finally finished Sub-Zero's Upper body Rigg also i have a nrew production pipline in place which keeps Blender up-to-date and provides interconnectivity
A new feature utilised is Bone Layers
Skeletal bones
Muscles
Control Points
Full Rigg
Here is link to see thr rigg in action (.mov)
Enjoy
See ya's
A new feature utilised is Bone Layers
Skeletal bones
Muscles
Control Points
Full Rigg
Here is link to see thr rigg in action (.mov)
Enjoy
See ya's
Wednesday, March 15, 2006
Sub-Zero Model update (face texture)
Friday, March 10, 2006
Sub-zero Update (Rigg)
Friday, March 03, 2006
Sub-zero Update
Friday, January 27, 2006
Sub-Zero Model update
Thursday, January 26, 2006
New Sub-Zero
Unfortunately, I Have just realised that 'make human' models SUCK!!!!
So this means I will have to start all over again modeling him myself.
Even after all my hard work, that is why i am keepingh the original model and rigg for testing purpases and maybe the occasional tinker
See Ya,
So this means I will have to start all over again modeling him myself.
Even after all my hard work, that is why i am keepingh the original model and rigg for testing purpases and maybe the occasional tinker
See Ya,
Saturday, January 21, 2006
Beta Level Rigging
Sunday, January 08, 2006
Early Rigging
after starting from scratch i decided to use what i have contry to peoples opinions
here is a sreenshot and a film of the early rigging including some facial controls Here (.mov)
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