Thursday, August 31, 2006

Rigg-Revision3 FINISHED!!!!

Yes My 3rd Rigg is now completed all thats left is to do the Vertex groups and wieght painting and i will have an animatable Sub-Zero Horray!!!! :)

Here are some screenshots of the new rigg

Deforming Bones


Helper Deforming Bones


Contol Bones


Proxy Bones


All Bones




See Ya's

Ps i am always on #Blenderchat@irc.freenode.net if you want to talk to me

Wednesday, August 30, 2006

A happy Time

as i promised i am starting production back up, My rigging/modeling/lighting/rendering skills have greatly improved, i am also working on a different platform, i am now working under a Linux OS (SuSE 10.1) now

Sub-zero's rigg has been greatly improved and many uneeded bones have been removed as muscle movment is now going to be handled by DrivenShapeKeys, the new rigg is alot more predictable hence removing alot of keyframes, and is also alot more easy to use and animate, but it is far from finished

I will post pics&vids as soon as i have finished the rigg

see ya's :)

Sunday, August 06, 2006

Practice animation II


time to show you the results of my second parctice animation
-Model created and rigged from scratch
-Found appropriate 'Base' composite setup
- more then a simple walk cycle
-worked with limbs that have more then 1 control point
-worked with limbs that have a high number of bones (18)
-found out rendering timeframe (> 3 hours rendering required)

the animation can be found here (DivX 1.2Mb) .blend file can be found here

See Ya's