Thursday, October 26, 2006

Fun With Nodes


with the latest release of Blender , came the introduction of node based materials (shaders)/compositing, and during that time i have become very proficient with them. i am hving plans of redoing some of the shaders/textures with nodes like suby's skin (very ugly and hard to adjust.



well i thought i might show you guys the results of my latest exeriments with screenies of the node setups.

Material nodes



Composite Nodes



See ya's later

new rigg update


sorry for the latness as i am now a blender dev, also a member of the Blender Documentation project, i also help administer/compete in #smc (speed modeling challenges), and help maintain the smcIrcbot. and many other things (recent Blender conference) i have just been pressed to find time or Drive to work on this.

now time for some good news. Sub-Zero's Hands are now fully rigged animatable :)

here is a screenie

sorry to say this but with the new release coming up and renderer is being finished and code cleaning and documentation meeting and dev meeting this weekend it will be a little while before i will work on this, but it will be easy to rigg the rest of the arm and i have aquired a tut for rigging shoulders, so look forward to some nice looking movments :)

see ya's later :)

Thursday, August 31, 2006

Rigg-Revision3 FINISHED!!!!

Yes My 3rd Rigg is now completed all thats left is to do the Vertex groups and wieght painting and i will have an animatable Sub-Zero Horray!!!! :)

Here are some screenshots of the new rigg

Deforming Bones


Helper Deforming Bones


Contol Bones


Proxy Bones


All Bones




See Ya's

Ps i am always on #Blenderchat@irc.freenode.net if you want to talk to me

Wednesday, August 30, 2006

A happy Time

as i promised i am starting production back up, My rigging/modeling/lighting/rendering skills have greatly improved, i am also working on a different platform, i am now working under a Linux OS (SuSE 10.1) now

Sub-zero's rigg has been greatly improved and many uneeded bones have been removed as muscle movment is now going to be handled by DrivenShapeKeys, the new rigg is alot more predictable hence removing alot of keyframes, and is also alot more easy to use and animate, but it is far from finished

I will post pics&vids as soon as i have finished the rigg

see ya's :)

Sunday, August 06, 2006

Practice animation II


time to show you the results of my second parctice animation
-Model created and rigged from scratch
-Found appropriate 'Base' composite setup
- more then a simple walk cycle
-worked with limbs that have more then 1 control point
-worked with limbs that have a high number of bones (18)
-found out rendering timeframe (> 3 hours rendering required)

the animation can be found here (DivX 1.2Mb) .blend file can be found here

See Ya's

Monday, July 24, 2006

Practice animation


Just because production has stopped for the time being doesn't mean i should stop practicing
Here is a small vid (divx 300Kb) of a practice animation using one of the 'ducks' from Elephants Dream

enjoy

see ya's

Tuesday, July 18, 2006

Blender2.42 Realeased!!!!!!


A Great day In the History of Blender3D Has Arrived. 2.42 has been released after almost 1 year of development.
The New release has lived up to and more of my expectations with Many major new features and many workflow and UI Improvments.

Release notes can be found here

the Picture was made in 2.42 utilising Node Materials, Node Compositing, And the New Array Modifier (Title was added with GIMP)

See Ya's Later And Download Blender3D www.blender.org

Friday, July 14, 2006

A Sad time

Hi all, I regret to inform you that production on this film will be halted Until August/September

I am doing this because my skills are not up to par for this film so production is going to be halted until my skills are improved. To that end the 'Google Summer Of Documentation' has many Books relating to Blender Being Produced, also Blender2.42 is soon to be been released :) with an Overwhelming amount of new features (List of new features can be found here) and it will take some time to get an understanding of the new features

Do not Fear "I WILL FINISH THIS FILM!!!!!!"

So see ya' s Later

ps GET BLENDER!!!!! www.blender.org

Sunday, July 09, 2006

Particle experiment

this has nothing to do with this movie but i thought you might want to have a look

I was just playing around with particles and the TIME IPO

Here is my results
http://www.f-forge.com?d=m8uTLQxgcIW1PrVnylRZ
its the .blend file the .movwas to big to upload/download (148mb)

enjoy

Thursday, July 06, 2006

Eyes Rigg

just a quick update, I have developed a rigg to control the Iris of my character's Eyes

here (.mov) is an test animatoin from the rigg

Friday, June 16, 2006

Blender World Cup


sorry to say this but for the next 2 weeks it will be taking part in the qualifiing round of the Blender world cup and I will have no time to work on this movie......sorry

See Ya'
Wish me Luck

UPDATE!!!

I came Dead Last :(

Friday, June 02, 2006

Blender 2 Terragen script

This Blender/Python script takes the Active camera's movments and generates a terragen script for backgorund plates and animations

eg. Hills outside a window or a plane flying in the hills

Please note** this script has no GUI and i have no intention of giving it one as it an in-house script if you wish to add a GUI feel free to do so

Please note **Sun's attributes are altitude=LocZ heading is RotX not its LOC generally point the sun towards the Global center

For best results 'export target'

it is found here (ignore the commented lines in the script)
http://www.f-forge.com?d=kOe5aMUwTVJbfAHzcpu8

here is a small animation (.mov 1.2Mb) of the results of the script
http://www.f-forge.com?d=EbyPds5ZqGnJBiISo7fk

Good Luck and Have Fun

REQUIRES:Blender 2.37(and greater) and Python 2.4

Monday, May 22, 2006

New Member 'Steeve'


I think it is time for me to introduce you to Steeve my Test Dummy. 'clap' 'clap' 'clap'

Steeve is mainly used for test animations and pre-vis work

Here(.mov 1.2Mb) is a video of him in action doing a funky walk

See Ya'

Monday, May 15, 2006

New Sub-Zero Finished upper body rigg

After a few months rest iI have finally finished Sub-Zero's Upper body Rigg also i have a nrew production pipline in place which keeps Blender up-to-date and provides interconnectivity
A new feature utilised is Bone Layers

Skeletal bones
Free Image Hosting at www.ImageShack.us

Muscles
Free Image Hosting at www.ImageShack.us

Control Points
Free Image Hosting at www.ImageShack.us

Full Rigg
Free Image Hosting at www.ImageShack.us

Here is link to see thr rigg in action (.mov)

Enjoy
See ya's

Wednesday, March 15, 2006

Sub-Zero Model update (face texture)


Just a quick update.
UV mapped the body of Sub-Zero
perform a quick test to check what his face might look like by the end of the fight

See Ya'

Friday, March 10, 2006

Sub-zero Update (Rigg)

I have Finally done it!! After 3weeks I have rigged is Left arm, Shoulder, Hand, Fingers, Head, Left side of his neck.

Here is a Screen Shot

sorry no vid yet I will release one once I have done the other side

See ya’

Friday, March 03, 2006

Sub-zero Update

sorry about the lateness (ISP trouble) but in that time i have got alot done with Sub-Zero, even to a point of saying he is finished, I am now onto rigging him (again) with a much more sophisticated rig

here are the latest test renders (they were rendered last month not this month)

Friday, January 27, 2006

Sub-Zero Model update




I have been working on this model for the past couple of days (and having alot of fun doing it :) )
And is what I have got so far.

Not bad for my first ever Human Model :)

See Ya'

Thursday, January 26, 2006

New Sub-Zero

Unfortunately, I Have just realised that 'make human' models SUCK!!!!
So this means I will have to start all over again modeling him myself.

Even after all my hard work, that is why i am keepingh the original model and rigg for testing purpases and maybe the occasional tinker

See Ya,

Saturday, January 21, 2006

Beta Level Rigging

My rigging system is almost complete
just a few fine tunings and adjustments in the facial rigg

cool feature: all the foot_IKs have a floor constraint
so the feet don't disapper through the floor

Here is a screenshot of the whole rigg
















here is a screen of the facial control system

Sunday, January 08, 2006

Early Rigging


after starting from scratch i decided to use what i have contry to peoples opinions
here is a sreenshot and a film of the early rigging including some facial controls Here (.mov)